Completed Systems & Features:
- Dialogue System — typing effect, speaker tags, player movement freeze
- Inventory — stackable items, tooltips, use/drop functions, protected items
- Day/Night Cycle — dynamic lighting changes, clock UI
- Scene Transitions — with spawn points, scene fading, and additive loading
- Mini-Game Integration — playable arcade game
- Currency System — coins
- Shop System — interactable NPC shopkeeper with purchasable items
- Save System — player progress, time of day, inventory, and more
- Camping system — placeable tents and campfires from inventory
- NPC Daily Schedules — pathfinding, persistent positioning, branching dialogue
- Intro Story — intro cutscene and player waking in the town Inn
- Worldbuilding — interior scenes (Arcade, homes), town lore, Highspire’s history
- Quest system overhaul to support branching, tracked goals, and conditional logic
- More interactive environmental features (caves, hot springs)
- Turned-based battles
- Emotional story arcs tied to exploration, memory, and community
Currently Working On:
Prototyping & Future Goals:
Screenshots
(Screenshots coming soon!)