In Development (Last updated: December 2025)
Completed Systems & Features
- Dialogue System — typing effect, speaker tags, player movement freeze
- Inventory — stackable items, tooltips, use/drop functions, protected items
- Day/Night Cycle — dynamic lighting synced with the game clock
- Scene Transitions — with spawn points, scene fading, and additive loading
- NPC Daily Schedules — pathfinding, persistent positioning, branching dialogue
- Currency System — coins
- Farming System — plant, grow, and harvest seasonal crops
- Shop System — interactable NPC shopkeeper, purchase items from shop counters and shelves, rotating seed display
- Save System — player progress, time of day, inventory, and more
- Quest System — track and manage player quests
- Seasonal Tilemaps — dynamically changing environments based on the season
Currently Working On
- Turn-Based Battles — strategic combat system with player and enemy turns, status effects, use items and special abilities
- Character Creation — customize your character's appearance and attributes
- Weather System — dynamic seasonal weather effects
- Placeable Furniture — place, rotate, and pick up furniture items
- Camping system — placeable tents and campfires from inventory
- In-Game Desktop — a lore delivery system with access to various minimal in-game applications
- Mining — gather resources from a vast cave in Highspire
- Crafting System — create items and tools from gathered resources in the player's workshop
- Intro Story — intro cutscene and player waking in the town Inn
- Worldbuilding — interior scenes (arcade, homes, shops, caves, and more), exterior locations to explore, Highspire’s lore and history
- Emotional story arcs tied to exploration, memory, and community
- More NPC characters — diverse personalities and roles within the game world
- Improved Quest system — more complex and branching quests with multiple outcomes
- Mini-Game Integration — several playable arcade games
- Arcade Prize System — earn and redeem prizes from arcade games
- Improved Game Audio — improved sound effects and background music
Prototyping & Future Goals
- Life other than NPCs and plant life — introduce animals, wildlife, and other interactive elements
- Calendar-based events — dynamic events and activities driven by the in-game calendar
- Upgradable player cabin — enhance, expand, and customize the player's cabin over time
- Accessibility improvements — adjustable text speed, UI scaling, control remapping using Unity's new Input System
- Ongoing polish and performance improvements — optimization, visual refinement, and UX enhancements